Friday, February 11, 2011

Comics- List of Aspirations

Thinks I want to alleviate from comics by doing this (in form of animal comics, but most apply to all)


-crying dogs (it's just unnatural)
-over-exaggerated methods of heirarchy (Captain princess lady wolfess!  ELDERS!)
-Elders.  To repeat.
-methods of lockstep progression (you must do this that and the other quest)
-wasting time by said errands.
-training.
-filler.
-drama in forms that parallel human relationships too much. (It's my baby!  I'm divorcing you!  Go find another gf!)
-too many human emotions
-battles on the scale of human warfare(battling in small is okay, but I don't think animals are that orderly and "dispatch" regiments to kill each other and such.)
-Good guy, evil guy
-terrible narrations (Hi I'm a guy, 6'3" and I have a superpower)
-unnecessary superpowers. (If present, only use as a main function of the plot.)
-Unnecessary Unique-ness (freaking wild colors)
-unattatchment to dying characters (death is important, let's not bastardize it.)
-unnecessary bloodshed and gore (because death is important, only do it if it's important. Gore is not for entertainment, it's for sympathy.)
-bad sound effects (pow!)
-clothes for animals
-stuffy panels
-onslaughts of text (it's a picture story!  Tell as much as you can with pictures)
-utterly beautiful comics (they are sensory overload and painful to write)
-very bad distinctions between gender (eyelashes for animals, mounds of hair for boobs)
-too many rules
-too big of a background to remember (it is Squidtopia, where this and that tier of people have.. this and that.. the other map, charts of rules for this world.  officers, types of magic, metal beats plant, blah blah blah. It's good to rely on intrinsic intelligence and curiousity of the reader.)
-cookiecutter character types (elves, the tsundere,  etc)
-sexy animals


Things I want to promote
-solid storylines
-quick, finished, to the point progressing plot
-meanderings that are also meaningful and wonderful
-whole characters that you care about
-mysteries and ambiguity
-objectivity as well
-working character designs that don't overload or underload
-a level of grey for many or all characters
-motion, breach of the self (paint the spirit with the object)
-short, concentrated stories with goodness.  The shorter I can make it and the harder I can impact you, the better.
-I want to make you cry, rejoice, listen, and bond.
-departures from logic as in, entering a higher conscience (or trippiness)

It's still unfinished, but it's a list of things I want to shoot for : )  Or atleast things I want to see shot for.

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